Weapons and Armor should have different bonus / stats
When i for the first time weapons an equipment crafted, I looked to the bonus of each item.
Sword, Spears and Maces have all the same bonus: critical hit damage 100%
Bows: have both same bonus.
Is it not possible to give the weapons there own bonus.
For example:
Kopis Sword 100% critical damage
Hoplite Sword: 10% armor HP
Reiver Sword: 50% critical damage + 25% Armor HP
Stheno's Fulgur: 100% critical damage + 25% armor HP + - 10% stamina
This is just an example.
I would see weapons and armor with diffrent stats / bonus.
Now its more a cosmetic thing then a choice wich weapon will I forged and use.
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24 Feb, '25
Vadim MergedHighlighted comment
Several weapons and equipment of the same properties, which differ only in name. It's boring and pointless. They should differ, one thing, for example, improves regeneration, another enhances stamina replenishment, something increases the power of weapons. So what's the point of this amount? Just in the name? -
30 Apr
Kaneshiro System"Identical items with different names" (suggested by <Hidden> on 2025-02-24), including upvotes (2) and comments (0), was merged into this suggestion.