Feedback Board
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- SEARCH - Please perform a thorough search of this board before posting a new suggestion. You are not alone in your opinions and someone else has likely made the same suggestion. Having the same idea split across multiple posts decreases its visibility so Upvote!
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- ONE IDEA - Please post one idea or issue per post. Posts with multiple issues will be removed.
- DETAILS - Whether its a Crash, Bug, Feedback or Suggestion, being detailed in your description is going to help us determine the exact issue or understand exactly what you want.
- TAGS - Please always add a tag to indicate if the post is a Crash, a Bug, Feedback on an existing feature, or to Request something that doesn't exist.
We are a small team so please understand that not all posts will be addressed and if they are it may take some time. Game Dev can be complicated and even small changes can cause big ripples that require larger efforts and testing. We will be prioritizing the stability of our game over new features to ensure an enjoyable experience for everyone.
834
votes
Allow Town Chests to provide materials for Construction, Refining, and Crafting
Please, please allow crafting from storage in all cases.
Not being able to pull from storage when crafting basic self-crafted items always seems like an unnecessary ...
809
votes
Inventory sorting and auto transfer like items
It would be very handy if there were a few auto button options such as auto sort for inventory, auto merge like items for moving inventory in/out of storage.
703
votes
435
votes
Allow torch on belt/backpack
Going into a cave and fighting is very hard without a torch, but you can't have both a weapon and a torch in your hands. Either move the torch to the shield hand or ...
365
votes
Comment with more buildables you'd like to see
- More materials
- Stairs without railings
-Rugs
-Shelving
-Items to put on shelving (Small figures, trophies you find through gameplay)
-Weapon / Shield Racks ...
235
votes
Torch (Player and Decor) brightness
Torch is too dim in caves to be useful, especially since it replaces my weapon and I have to put it away to fight.
129
votes
More Points of interests
The map feels very empty, just small POIs, more different loot and different enemies, dungeons, etc. are definitely missing from the game.
71
votes
Text Size (Font) / UI scaling
Text used Some of the interfaces and things like the journal quests have very small text, it's hard to read. When you mouse over journal field the text becomes ...
40
votes
A MUCH bigger map
The map you have, even with the North West locked off portion is too small, I hope that you plan several more islands and will increase the game world by at least a ...
35
votes
Exit build mode confusion
The player can exit build mode with D-Pad up or R however this is not immediately clear:
OP:
"Unable to exit build menu on controller without keyboard:
Steps ...
34
votes
Repairing items can be confusing
Note: The player can press F on repair cordage from their inventory then click the item they want to repair.
Alternatively they can use it from the hotbar in game ...
33
votes
Crouching with bow and aiming
when crouching and/or hiding behind a tree or something with my bow, when I aim, I can only see the back of my head and unable to target my prey. Also, sometimes ...
27
votes
Rain should put out fire light
After all the character gets a wet debuff...
26
votes
Potion Buff feedback
Adding more than one potion slot would be nice. Or adding instant use potions. Having a stamina potion active (or any other other buffs) and then erasing it's ...
25
votes
Can be difficult to interact with some refineries
I feel that it's kind of weird interacting with the cooking spit. You have to look at awkward angles to get the meat of it.
20
votes
Please make DoD NOT world progression,
I am enjoying the game alot. And i dont want to rag on it cuz its fun. So please dont take this as that. Ive played alot of EA, alpha, beta and closed tests. Almost ...
17
votes
Good tutorial length.
I felt constant progression through the learning curve as I spent three hours on the isle of arrival. I felt fully prepared when I got dumped out of the portal onto ...
15
votes
Foundations merge with the ground.
When you place a foundation in a downhill, it should be able to merge with the ground. It remains in the air with nothing underneath.
15
votes
Cannot place map symbol on your current location/close to another
When using the map pins I often want to pin the location I'm currently at (e.g. I found some ore nodes and I want to mark them) - the map requires you to place the ...
10
votes
Add ability for pillars to snap flush with corner floors
It would make builds look much better if the pillars could be flush with floors/ceilings. Also, adjusting ceilings to overhang a little more on all sides unless ...
10
votes
Shield Emblems
Allow shields to be crafted with emblems on them, use historical emblems from Ancient Greek periods. Or just fluff it and use the same types of emblems you see in ...
10
votes
Target lock in combat
Add possibility to focus on a target when in combat.
This will be very useful when playing with a controller.
9
votes
I-Frame dodges, or better dodging/hit detection mechanics
It's not fun to get hit when you know it should've been a dodge.
Love the game. just a suggestion.
9
votes
More NPC to fight and train them to fight better.
If NPCs hit from a distance with bow they just stand there while they are kill with arrows. They need better defense moves. The javelin throwers don't back up far ...
9
votes
Add center attachment point to foundations for pillars
It would be great to be able to center pillars on foundations by allowing a 5th attachment point please
8
votes
Reticle Size/Color
Please add a setting to control the color, brightness, and size of the reticle. The tiny white reticle gets lost on the screen, especially when it is most crucial: ...
8
votes
Rabbit traps.
It would be better to change Rabbit lures into traps.
8
votes
Move delete trash slot
Please move the trash slot to the left side under chest inventory. I didn't even realize that it was even a feature until well into 40 hours of game play!
7
votes
Enemy are too knowledgeable
The enemy mobs know where you are at all times. If you break line of sight they will still unerringly hit you with their ranged weapons even when you are moving ...
7
votes
Make Dipylon style shields line up with sword/spear
I think its a bit odd to have shields designed with a cutout for spears/swords and not have the orientation of the shield be nowhere close to how its supposed to be. ...
6
votes
Seperate doors from doorframes
With Stone doorway I would like to put wood doors or even stone doors.
6
votes
Kick Suggestions
For effects on a successful kick, I'd say a knock down mechanic. If used on an enemy with a shield, then if stamina is in the game, have it reduce their stamina. ...
5
votes
Re-mappable controls for controller/better default controller mapping
controller support is good, but this is a weird mapping. Please change it or add user remapping. The menu seems to indicate it is remappable so maybe this is already ...
5
votes
Accessibility Options for Target Puzzles
Ability to switch between colors for color blindness or ability to increase time duration for reduced hand mobility.
5
votes
Increase area of warmth for campfire
Current area of the campfire should change and be larger when wood is added to it, currently you can get the same buff with or without wood and same distance from the ...
5
votes
More Snap Points
More snap points for foundations and other structures. This way we can fill in gaps easier on uneven land as well.
5
votes
Greater Smelter Change
This is just an aesthetics thing, the greater smelter takes charcoal yet shows wood in the bottom. Maybe eventually this can be updated.
5
votes
Sticks all look the same
Collectable sticks/soft wood all look the same. Maybe add a few different types of branch patterns.
4
votes
Mouse speed is very slow in menus
In every menu the mouse cursor is unbearably slow. Settings, inventory, etc
4
votes
Weapons and Armor should have different bonus / stats
When i for the first time weapons an equipment crafted, I looked to the bonus of each item.
Sword, Spears and Maces have all the same bonus: critical hit damage ...
4
votes
Cannot Enter Apollos temple through the roof even though there is big gaps.
The visual cues to be able to enter it through the roof are a false hope. Either design it differently or let us sneak in please :D
4
votes
Greater Smelters should smelt all
I think that the greater smelter should be able to smelt copper, tin, and silver as well as the tier 2 ores. Possibly with a faster smelt speed on the tier 1 ores.
3
votes
Artemis' Shrine Quest (Phantom) - Please check here.
Hello,
Our Party encounterd an Issue with the Artemis Shrine Quest where u need to hunt Phantom. We tried to search him everywhere in the near of the Offering ...
3
votes
Option to switch between "toggle" input and "hold" input
Ok so in my opinion that would be such a good addition even as in game options to turn it on or off - so if you played for example Crimson Desert and other games that ...
3
votes
Stam Salve vs Stam Elixir
Stamina Salve gives 10 minute Stam regen. Stamina Elixir gives you the same 10 minutes. in the screenshot I uploaded to you, look at my stamina bar and you will see ...
3
votes
Can place work benches etc through walls
It would be helpfull if it would not be possible to build craft benches etc into a wall. It just look weird.
3
votes
A Raid for each temple
I like the concept of the raids in the temple. This should be continue for the other Temples too in the future. It took me a while until I realized I need to do this ...
3
votes
Diversify/make combat more interesting
maybe have a hold heavy attack for sword/spear and a jumping swing as well, ala elden ring. combat feels pretty good to me - and I know this is quite a bit of dev ...
3
votes
Animal footsteps should be relative to the player
I would suggest that the sounds the animals make are relative to the player. For instance a rabbit's footsteps should not be as loud as a player's. Also startled ...
3
votes
Allow stealth walking, standing properly erect just moving slow and quiet
Crouching is almost never how you be sneaky. Not sure why games made that be a thing and its stuck.
If you're not moving, sure, crouch down if you want to. Ever ...