Feedback Board

PLEASE READ BEFORE POSTING A SUGGESTION

  1. SEARCH - Please perform a thorough search of this board before posting a new suggestion. You are not alone in your opinions and someone else has likely made the same suggestion. Having the same idea split across multiple posts decreases its visibility so Upvote!
  2. ENGLISH - Please post in English only. Posts and comments in other languages will be removed.
  3. ONE IDEA - Please post one idea or issue per post. Posts with multiple issues will be removed.
  4. DETAILS - Whether its a Crash, Bug, Feedback or Suggestion, being detailed in your description is going to help us determine the exact issue or understand exactly what you want.
  5. TAGS - Please always add a tag to indicate if the post is a Crash, a Bug, Feedback on an existing feature, or to Request something that doesn't exist.

We are a small team so please understand that not all posts will be addressed and if they are it may take some time. Game Dev can be complicated and even small changes can cause big ripples that require larger efforts and testing. We will be prioritizing the stability of our game over new features to ensure an enjoyable experience for everyone.

834 votes

Allow Town Chests to provide materials for Construction, Refining, and Crafting

Please, please allow crafting from storage in all cases. Not being able to pull from storage when crafting basic self-crafted items always seems like an unnecessary ...
Suggested by: Yerda Zabam (15 Aug, '24) Upvoted: 11 Jun Comments: 10
Planned [FEEDBACK]
809 votes

Inventory sorting and auto transfer like items

It would be very handy if there were a few auto button options such as auto sort for inventory, auto merge like items for moving inventory in/out of storage.
Suggested by: The Butcher (15 Aug, '24) Upvoted: 11 Jun Comments: 9
Planned [FEEDBACK]
703 votes

Learning more abilities

Suggested by: Sparta (17 Aug, '24) Upvoted: 11 Jun Comments: 6
435 votes

Allow torch on belt/backpack

Going into a cave and fighting is very hard without a torch, but you can't have both a weapon and a torch in your hands. Either move the torch to the shield hand or ...
Suggested by: George (29 Jul, '24) Upvoted: 11 Jun Comments: 10
365 votes

Comment with more buildables you'd like to see

- More materials - Stairs without railings -Rugs -Shelving -Items to put on shelving (Small figures, trophies you find through gameplay) -Weapon / Shield Racks ...
Suggested by: A.Malzahn (29 Jul, '24) Upvoted: 09 Jun Comments: 69
235 votes

Torch (Player and Decor) brightness

Torch is too dim in caves to be useful, especially since it replaces my weapon and I have to put it away to fight.
Suggested by: Bipp (27 Jul, '24) Upvoted: 06 May Comments: 8
Proposed [FEEDBACK]
129 votes

More Points of interests

The map feels very empty, just small POIs, more different loot and different enemies, dungeons, etc. are definitely missing from the game.
Suggested by: VamPerL (18 Aug, '24) Upvoted: 10 Apr Comments: 7
Planned [FEEDBACK]
71 votes

Text Size (Font) / UI scaling

Text used Some of the interfaces and things like the journal quests have very small text, it's hard to read. When you mouse over journal field the text becomes ...
Suggested by: welshtroll (16 Aug, '24) Upvoted: 07 May Comments: 3
Proposed [FEEDBACK]
40 votes

A MUCH bigger map

The map you have, even with the North West locked off portion is too small, I hope that you plan several more islands and will increase the game world by at least a ...
Suggested by: Resolute (21 Aug, '24) Upvoted: 06 Jun Comments: 1
Proposed [FEEDBACK]
35 votes

Exit build mode confusion

The player can exit build mode with D-Pad up or R however this is not immediately clear: OP: "Unable to exit build menu on controller without keyboard: Steps ...
Suggested by: Ryan (15 Aug, '24) Upvoted: 11 Jan Comments: 8
Planned [FEEDBACK]
34 votes

Repairing items can be confusing

Note: The player can press F on repair cordage from their inventory then click the item they want to repair. Alternatively they can use it from the hotbar in game ...
Suggested by: cat (16 Aug, '24) Upvoted: 06 Apr Comments: 4
Proposed [FEEDBACK]
33 votes

Crouching with bow and aiming

when crouching and/or hiding behind a tree or something with my bow, when I aim, I can only see the back of my head and unable to target my prey. Also, sometimes ...
Suggested by: cat (18 Aug, '24) Upvoted: 31 Jan Comments: 1
Proposed [FEEDBACK]
27 votes

Rain should put out fire light

After all the character gets a wet debuff...
Suggested by: Jason (17 Aug, '24) Upvoted: 30 Dec, '25 Comments: 0
Proposed [FEEDBACK]
26 votes

Potion Buff feedback

Adding more than one potion slot would be nice. Or adding instant use potions. Having a stamina potion active (or any other other buffs) and then erasing it's ...
Suggested by: Micah Anderson (27 Aug, '24) Upvoted: 06 Jun Comments: 6
Proposed [FEEDBACK]
25 votes

Can be difficult to interact with some refineries

I feel that it's kind of weird interacting with the cooking spit. You have to look at awkward angles to get the meat of it.
Suggested by: Mannebeffen (17 Aug, '24) Upvoted: 01 Feb Comments: 9
Proposed [FEEDBACK]
20 votes

Please make DoD NOT world progression,

I am enjoying the game alot. And i dont want to rag on it cuz its fun. So please dont take this as that. Ive played alot of EA, alpha, beta and closed tests. Almost ...
Suggested by: Oona#1894 (25 Aug, '24) Upvoted: 05 Jan Comments: 1
Proposed [FEEDBACK]
17 votes

Good tutorial length.

I felt constant progression through the learning curve as I spent three hours on the isle of arrival. I felt fully prepared when I got dumped out of the portal onto ...
Suggested by: Taki of Abyss (15 Aug, '24) Upvoted: 30 Dec, '25 Comments: 0
Proposed [FEEDBACK]
15 votes

Foundations merge with the ground.

When you place a foundation in a downhill, it should be able to merge with the ground. It remains in the air with nothing underneath.
Suggested by: Fernando (24 Aug, '24) Upvoted: 19 Feb Comments: 2
Proposed [FEEDBACK]
15 votes

Cannot place map symbol on your current location/close to another

When using the map pins I often want to pin the location I'm currently at (e.g. I found some ore nodes and I want to mark them) - the map requires you to place the ...
Suggested by: Scallywag (06 Oct, '24) Upvoted: 19 Feb Comments: 0
Proposed [FEEDBACK]
10 votes

Add ability for pillars to snap flush with corner floors

It would make builds look much better if the pillars could be flush with floors/ceilings. Also, adjusting ceilings to overhang a little more on all sides unless ...
Suggested by: Ashton (23 Aug, '24) Upvoted: 30 Dec, '25 Comments: 0
Proposed [FEEDBACK]
10 votes

Shield Emblems

Allow shields to be crafted with emblems on them, use historical emblems from Ancient Greek periods. Or just fluff it and use the same types of emblems you see in ...
Suggested by: Resolute (21 Aug, '24) Upvoted: 31 Jan Comments: 0
Proposed [FEEDBACK]
10 votes

Target lock in combat

Add possibility to focus on a target when in combat. This will be very useful when playing with a controller.
Suggested by: Simon1279 (18 Aug, '24) Upvoted: 26 Mar Comments: 0
Proposed [FEEDBACK]
9 votes

I-Frame dodges, or better dodging/hit detection mechanics

It's not fun to get hit when you know it should've been a dodge. Love the game. just a suggestion.
Suggested by: Spice Sea (25 Aug, '24) Upvoted: 30 Dec, '25 Comments: 3
9 votes

More NPC to fight and train them to fight better.

If NPCs hit from a distance with bow they just stand there while they are kill with arrows. They need better defense moves. The javelin throwers don't back up far ...
Suggested by: Jaded Lunatic (23 Aug, '24) Upvoted: 03 Oct, '24 Comments: 2
Proposed [FEEDBACK]
9 votes

Add center attachment point to foundations for pillars

It would be great to be able to center pillars on foundations by allowing a 5th attachment point please
Suggested by: Dizzyscoprio (28 Aug, '24) Upvoted: 06 Apr Comments: 0
Proposed [FEEDBACK]
8 votes

Reticle Size/Color

Please add a setting to control the color, brightness, and size of the reticle. The tiny white reticle gets lost on the screen, especially when it is most crucial: ...
Suggested by: Alex (05 May) Upvoted: 06 May Comments: 3
8 votes

Rabbit traps.

It would be better to change Rabbit lures into traps.
Suggested by: Rabbitohsfan (29 Aug, '24) Upvoted: 08 Jun, '25 Comments: 2
Proposed [FEEDBACK]
8 votes

Move delete trash slot

Please move the trash slot to the left side under chest inventory. I didn't even realize that it was even a feature until well into 40 hours of game play!
Suggested by: EmpressNova (22 Aug, '24) Upvoted: 28 Sep, '25 Comments: 2
Proposed [FEEDBACK]
7 votes

Enemy are too knowledgeable

The enemy mobs know where you are at all times. If you break line of sight they will still unerringly hit you with their ranged weapons even when you are moving ...
Suggested by: Jeff (20 Aug, '24) Upvoted: 23 Dec, '25 Comments: 0
Proposed [FEEDBACK]
7 votes

Make Dipylon style shields line up with sword/spear

I think its a bit odd to have shields designed with a cutout for spears/swords and not have the orientation of the shield be nowhere close to how its supposed to be. ...
Suggested by: Canadian (18 Aug, '24) Upvoted: 06 Apr Comments: 0
Proposed [FEEDBACK]
6 votes

Seperate doors from doorframes

With Stone doorway I would like to put wood doors or even stone doors.
Suggested by: deadbob (25 Aug, '24) Upvoted: 08 Jun, '25 Comments: 0
Proposed [FEEDBACK]
6 votes

Kick Suggestions

For effects on a successful kick, I'd say a knock down mechanic. If used on an enemy with a shield, then if stamina is in the game, have it reduce their stamina. ...
Suggested by: KillaZilla (15 Aug, '24) Upvoted: 06 Apr Comments: 0
Proposed [FEEDBACK]
5 votes

Re-mappable controls for controller/better default controller mapping

controller support is good, but this is a weird mapping. Please change it or add user remapping. The menu seems to indicate it is remappable so maybe this is already ...
Suggested by: David (25 Mar, '25) Upvoted: 06 Apr Comments: 4
5 votes

Accessibility Options for Target Puzzles

Ability to switch between colors for color blindness or ability to increase time duration for reduced hand mobility.
Suggested by: Traega Monday (12 Aug, '25) Upvoted: 17 Mar Comments: 1
Planned [FEEDBACK]
5 votes

Increase area of warmth for campfire

Current area of the campfire should change and be larger when wood is added to it, currently you can get the same buff with or without wood and same distance from the ...
Suggested by: Darktalon (24 Aug, '24) Upvoted: 06 Apr Comments: 0
Proposed [FEEDBACK]
5 votes

More Snap Points

More snap points for foundations and other structures. This way we can fill in gaps easier on uneven land as well.
Suggested by: Dilly (24 Aug, '24) Upvoted: 19 Feb Comments: 0
Proposed [FEEDBACK]
5 votes

Greater Smelter Change

This is just an aesthetics thing, the greater smelter takes charcoal yet shows wood in the bottom. Maybe eventually this can be updated.
Suggested by: TheGuyDNY (18 Aug, '24) Upvoted: 30 Dec, '25 Comments: 0
Proposed [FEEDBACK]
5 votes

Sticks all look the same

Collectable sticks/soft wood all look the same. Maybe add a few different types of branch patterns.
Suggested by: Fred (18 Aug, '24) Upvoted: 21 Aug, '24 Comments: 0
Proposed [FEEDBACK]
4 votes

Mouse speed is very slow in menus

In every menu the mouse cursor is unbearably slow. Settings, inventory, etc
Suggested by: Rebecca (18 Aug, '24) Upvoted: 28 Oct, '24 Comments: 4
Proposed [FEEDBACK]
4 votes

Weapons and Armor should have different bonus / stats

When i for the first time weapons an equipment crafted, I looked to the bonus of each item. Sword, Spears and Maces have all the same bonus: critical hit damage ...
Suggested by: Xibalba02 (10 Sep, '25) Upvoted: 27 Feb Comments: 2
4 votes

Cannot Enter Apollos temple through the roof even though there is big gaps.

The visual cues to be able to enter it through the roof are a false hope. Either design it differently or let us sneak in please :D
Suggested by: VamPerL (16 Aug, '24) Upvoted: 31 Jan Comments: 2
Proposed [FEEDBACK]
4 votes

Greater Smelters should smelt all

I think that the greater smelter should be able to smelt copper, tin, and silver as well as the tier 2 ores. Possibly with a faster smelt speed on the tier 1 ores.
Suggested by: Ender Link (19 Jun, '25) Upvoted: 30 Dec, '25 Comments: 0
3 votes

Artemis' Shrine Quest (Phantom) - Please check here.

Hello, Our Party encounterd an Issue with the Artemis Shrine Quest where u need to hunt Phantom. We tried to search him everywhere in the near of the Offering ...
Suggested by: xFreeze (18 Dec, '25) Upvoted: 10 Apr Comments: 5
3 votes

Option to switch between "toggle" input and "hold" input

Ok so in my opinion that would be such a good addition even as in game options to turn it on or off - so if you played for example Crimson Desert and other games that ...
Suggested by: WariousGaming (09 Apr) Upvoted: 17 Apr Comments: 2
3 votes

Stam Salve vs Stam Elixir

Stamina Salve gives 10 minute Stam regen. Stamina Elixir gives you the same 10 minutes. in the screenshot I uploaded to you, look at my stamina bar and you will see ...
Suggested by: WolverViking80 (21 Aug, '24) Upvoted: 25 Aug, '24 Comments: 1
Proposed [FEEDBACK]
3 votes

Can place work benches etc through walls

It would be helpfull if it would not be possible to build craft benches etc into a wall. It just look weird.
Suggested by: Xibalba02 (01 Sep, '25) Upvoted: 08 Jan Comments: 0
3 votes

A Raid for each temple

I like the concept of the raids in the temple. This should be continue for the other Temples too in the future. It took me a while until I realized I need to do this ...
Suggested by: Vasthi (23 Jul, '25) Upvoted: 22 Dec, '25 Comments: 0
Planned [FEEDBACK]
3 votes

Diversify/make combat more interesting

maybe have a hold heavy attack for sword/spear and a jumping swing as well, ala elden ring. combat feels pretty good to me - and I know this is quite a bit of dev ...
Suggested by: Spice Sea (31 Aug, '24) Upvoted: 01 Sep, '24 Comments: 0
Proposed [FEEDBACK]
3 votes

Animal footsteps should be relative to the player

I would suggest that the sounds the animals make are relative to the player. For instance a rabbit's footsteps should not be as loud as a player's. Also startled ...
Suggested by: Ishinaia (26 Aug, '24) Upvoted: 30 Dec, '25 Comments: 0
Proposed [FEEDBACK]
3 votes

Allow stealth walking, standing properly erect just moving slow and quiet

Crouching is almost never how you be sneaky. Not sure why games made that be a thing and its stuck. If you're not moving, sure, crouch down if you want to. Ever ...
Suggested by: Kingshrubbz (20 Aug, '24) Upvoted: 23 Aug, '24 Comments: 0
Proposed [FEEDBACK]