Weapons and Armor should have different bonus / stats

4 votes

When i for the first time weapons an equipment crafted, I looked to the bonus of each item.

Sword, Spears and Maces have all the same bonus: critical hit damage 100%
Bows: have both same bonus.

Is it not possible to give the weapons there own bonus.
For example:
Kopis Sword 100% critical damage
Hoplite Sword: 10% armor HP
Reiver Sword: 50% critical damage + 25% Armor HP
Stheno's Fulgur: 100% critical damage + 25% armor HP + - 10% stamina

This is just an example.

I would see weapons and armor with diffrent stats / bonus.
Now its more a cosmetic thing then a choice wich weapon will I forged and use.

Proposed [FEEDBACK] [REQUEST] Suggested by: Xibalba02 Upvoted: 27 Feb Comments: 2

Comments: 2
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