Potion Buff feedback
Adding more than one potion slot would be nice. Or adding instant use potions. Having a stamina potion active (or any other other buffs) and then erasing it's remaining effect by drinking a healing potion isn't nice.
I think offering both choices to players would be nice. Keep the slot for over time effects but add a variety of instant potions. Or give us more than one potion effect slot and when you drink, you chose which slot to replace.
Comments: 6
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27 Aug, '24
NeoZeusHighlighted comment
i agree at least make the healing potion instant would be nice -
17 Aug, '24
Jason MergedThere should be direct use potions, such as a direct heal potion. To balance this, the potion should heal less than a heal over time potion with the advantage of not overwriting the current potion effect.
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26 Aug, '24
Nox MergedAdding more than one potion slot would be nice. Or adding instant use potions. Having a stamina potion active (or any other other buffs) and then erasing it's remaining effect by drinking a healing potion isn't nice.
I think offering both choices to players would be nice. Keep the slot for over time effects but add a variety of instant potions. Or give us more than one potion effect slot and when you drink, you chose which slot to replace. -
28 Feb, '25
Vadim MergedThe recovery of health from the red bottle is very slow, which makes it absolutely useless during the fight. It is necessary to get (the first click), apply (the second click) and then a very slow treatment. Similarly, stamina recovery. In single player play, these two items, red and blue, become basically useless. I think that 50% of the recovery should happen immediately, and the remaining 50% at the usual pace.
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03 Mar, '25
Kaneshiro System Merged"Recovery speed" (suggested by <Hidden> on 2025-02-28), including upvotes (1) and comments (0), was merged into this suggestion.
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30 Apr
Kaneshiro System"Direct Use Potions (Potion doesn't overwrite current potion effect)" (suggested by <Hidden> on 2024-08-17), including upvotes (8) and comments (3), was merged into this suggestion.