Arrows Stay in Enemies & Objects and can be Collectable
Pretty self-explanatory but I'll add a bit more detail here:
When shooting an enemy, the arrow that is fired will stay in the enemy if the shot was successful. This would also apply to animals and other players if my previous friendly fire suggestion is accepted by the community.
Since all enemies tend to despawn after death (except for animals which can simply be picked up afterwards), I don't think it will be too resource intensive.
For the player characters, do the same with the exception that the arrows will disappear after a minute or two.
While I think having arrows sticking out of enemies is a much more important request than having shot arrows be recoverable, I do still think that having arrows being recoverable would also add to the immersion. Recoverable off the ground and recoverable from enemies when they despawn and from animals when you collect them.
I don't think you should be able to collect arrows that are sticking out of the player character though lmao.
Comments: 2
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19 Aug, '24
jadedHighlighted comment
Or just add the arrows in the loot bag they drop for every arrow that registered the body hit. -
23 Aug, '24
DavoI'd like to see a chance to recover arrows as some may break. Maybe make the recovery odds better as bow skills improve; like ~10% at the start and ~90% with the bow skill maxed. If arrow type made a difference, that would be nice too. Wood arrows having a super low recovery chance, flint arrows low to moderate chance, and so on. Maybe tie the odds to the piercing damage of the arrow being used?