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  <title>Ideas for Dawn of Defiance</title>
  <subtitle>Ideas for Dawn of Defiance as submitted to our Feature Upvote board. Ideas are ordered by 'new' and the 50 top matches are included.</subtitle>
  <link href="https://dawnofdefiance.featureupvote.com"/>
  <id>brd_qyah1s9lmuygelu</id>
  <updated>2024-07-29T20:56:56Z</updated>
  <entry>
    <title>SERIPH ATTACK BEFORE RESPAWN</title>
    <link href="https://dawnofdefiance.featureupvote.com/suggestions/721962/seriph-attack-before-respawn"/>
    <id>sug_a151gh0lndwnlst</id>
    <published>2026-07-19T07:23:37Z</published>
    <updated>2026-07-20T15:11:21Z</updated>
    <content type="text/plain">WHEN RESPAWNING DURING THE SERIPH BATTLE, HER ATTACK WIPES OUT HALF YOUR HEALTH BEFORE COMPLETING THE RESPAWN AND GAINING CONTROL OF YOUR CHARACTER!! ALSO HER ATTACKS PENETRATE THROUGH WALLS LEAVING NO WAY TO GUARD AGAINST ONCOMING DAMAGE.</content>
  </entry>
  <entry>
    <title>I really believe your headshot boxes are wrong....</title>
    <link href="https://dawnofdefiance.featureupvote.com/suggestions/721440/i-really-believe-your-headshot-boxes-are-wrong"/>
    <id>sug_wejrzlqu8mdhgyi</id>
    <published>2026-07-15T14:19:03Z</published>
    <updated>2026-07-20T15:10:53Z</updated>
    <content type="text/plain">Im aiming a creature RIGHT BETWEEN the eyes and still I don't get yellow dmg aka headshot aka 3 star kills... Can you please show how you are handling collision boxes for animal heads ?</content>
  </entry>
  <entry>
    <title>quest guide for objectives</title>
    <link href="https://dawnofdefiance.featureupvote.com/suggestions/721001/quest-guide-for-objectives"/>
    <id>sug_6sewronav9sg3qu</id>
    <published>2026-07-12T18:43:33Z</published>
    <updated>2026-07-14T17:34:49Z</updated>
    <content type="text/plain">I'm not very good at figuring out where to go for my quest objectives. I noticed that there are no markers to give you direction of where to go for quest. Please add ability to choose whether or not you want guidance.</content>
  </entry>
  <entry>
    <title>DLC Packs</title>
    <link href="https://dawnofdefiance.featureupvote.com/suggestions/720223/dlc-packs"/>
    <id>sug_hwqiqssxfvv0nyh</id>
    <published>2026-07-06T18:21:33Z</published>
    <updated>2026-07-07T15:58:30Z</updated>
    <content type="text/plain">Maybe after Version 1.0 drops add in some DLC Packs consisting of QOL/ decor items, other types of fauna, statues/ busts/ taxidermy models. Can even have a DLC that offers MOSAIC patterns, like rge flooring offered but more options than currently available. Even armor sets (you all do a great job with armor and weapon sets so this may not be needed, just an idea) and weapons.</content>
  </entry>
  <entry>
    <title>primus set bonus</title>
    <link href="https://dawnofdefiance.featureupvote.com/suggestions/718976/primus-set-bonus"/>
    <id>sug_niwl1zvenzbggux</id>
    <published>2026-06-28T01:58:44Z</published>
    <updated>2026-07-01T17:39:28Z</updated>
    <content type="text/plain">For me the Primus set bonus has the Desert Survivor bonus on it</content>
  </entry>
  <entry>
    <title>Crashing the whole PC when clicking play</title>
    <link href="https://dawnofdefiance.featureupvote.com/suggestions/718534/crashing-the-whole-pc-when-clicking-play"/>
    <id>sug_nxobrz9wbe6xobj</id>
    <published>2026-06-24T23:12:47Z</published>
    <updated>2026-07-01T17:38:32Z</updated>
    <content type="text/plain">I freshly reinstalled the game after not playing for like a year, created my character, clicked play and my whole PC just went Black. No blue screen, no freeze, just instantly dead.&#13;
&#13;
Directx 12&#13;
RIG: &#13;
RTX 5090 on the newest driver&#13;
Ryzen 9 7950X3D&#13;
64GB DDR5 RAM @6000mhz&#13;
&#13;
Windows 11 Pro, Version 10.0.26200&#13;
Settings at 4k with max settings (but no raytracing), DLSS at Quality, no frame gen, Max FPS 160 to match my monitor, no V-Sync, Nvidia Reflex on+boost</content>
  </entry>
  <entry>
    <title>Immersive Physical Hunting Loops &amp; Resource Hauling</title>
    <link href="https://dawnofdefiance.featureupvote.com/suggestions/718900/immersive-physical-hunting-loops-resource-hauling"/>
    <id>sug_rehjw1ahquvp3ay</id>
    <published>2026-06-27T10:56:06Z</published>
    <updated>2026-07-01T17:38:27Z</updated>
    <content type="text/plain">Right now, hunting and logging follow standard survival tropes where materials instantly vanish into an inventory menu. I want to propose shifting toward a more visceral, tactile, and gritty resource system inspired by games like Red Dead Redemption 2, Aska, and Grounded. Making heavy resources physical would vastly elevate the weight, consequence, and satisfaction of taming the Greek afterlife.&#13;
&#13;
Instead of animals just exploding into items, players should face a meaningful tactical choice on a kill. You could choose to Field Dress the animal in the wild, performing a quick, messy harvest on the spot. This lets you grab basic items like a small amount of raw meat or basic hide at the cost of ruining the rest of the beast. However, your hands stay free so you can still climb, fight, and glide normally.&#13;
&#13;
Alternatively, you could opt for The Full Haul to get the maximum benefit. Leaving the carcass intact to bring back to your base's Butcher Block should yield premium rewards, such as pristine pelts, rare mythological components, and massive resource yields.&#13;
&#13;
To make this work, smaller beasts like deer or wolves could be physically hoisted over the Defier's shoulders. This would block your ability to use dual-handed weapons and disable climbing or gliding, making the trek home incredibly tense and risky. Massive legendary beasts would be too heavy to lift by hand, perfectly opening the door for the introduction of a classic Greek pack mule, a horse, or a player-pulled wooden sled to haul physical carcasses and heavy log stacks back to camp.&#13;
&#13;
This creates an amazing gameplay contrast. If you are exploring far-off mountain peaks, you field dress your hunts to stay light and mobile. But if you are hunting near your territory, it turns into a gritty, immersive logging and hunting operation. Dragging a massive beast back to a stone-carved temple and dumping it down physically makes the survival loop feel monumentally rewarding.</content>
  </entry>
  <entry>
    <title>Mythic "Witcher-Style" Hunting Contracts</title>
    <link href="https://dawnofdefiance.featureupvote.com/suggestions/718902/mythic-witcherstyle-hunting-contracts"/>
    <id>sug_oquj0uuweyguxev</id>
    <published>2026-06-27T10:59:19Z</published>
    <updated>2026-07-01T17:38:23Z</updated>
    <content type="text/plain">Instead of just stumbling upon a monster in a cave, hunting legendary beasts should be an immersive investigation.&#13;
&#13;
The Concept: Players pick up rumours or "Divine Bounties" from shade NPCs at the Crossroads. To find a legendary creature (like the Nemean Lion or a rogue Minotaur), you can't just follow a map marker. You have to use your senses to track it—finding shredded trees, massive physical tracks in the mud, or the carcass of a half-eaten Spartan patrol.&#13;
&#13;
The Tactile Payoff: You have to prepare for the specific hunt by crafting elemental coatings for your weapons or specific traps. When you finally defeat it, you don't just click "loot" you perform a heavy execution animation, take its head or a massive horn as a physical trophy, and sling it over your pack mule to haul back to your temple altar for a permanent stat blessing.</content>
  </entry>
  <entry>
    <title>Dynamic Ruin Archaeology &amp; Cursed Relics</title>
    <link href="https://dawnofdefiance.featureupvote.com/suggestions/718904/dynamic-ruin-archaeology-cursed-relics"/>
    <id>sug_e6pm4b29a0d8wsx</id>
    <published>2026-06-27T11:04:06Z</published>
    <updated>2026-07-01T17:38:20Z</updated>
    <content type="text/plain">Exploring Greek ruins should feel like a dangerous, occult excavation rather than a standard survival checklist. To capture a gritty, high-stakes mythological atmosphere, players should use their survival tools dynamically to navigate ancient temples. You should need to smash collapsed stone walls with a pickaxe, burn thick vines, or use ropes to rappel into pitch-black crypts. Torches should actively keep away nesting swarms of venomous subterranean creatures, making exploration a tactical operation where managing your light source is critical.&#13;
&#13;
The biggest shift should happen when you find a mythic artifact. Grabbing divine loot should trigger a survival crisis through a Cursed Relics mechanic. Removing an item from its pedestal should instantly afflict you with a mechanical curse or trigger an environmental hazard.&#13;
&#13;
Lifting a relic of Hades could plunge the ruin into pitch darkness, summoning a relentless shadow that stalks you through the tunnels. Stealing an artifact of Poseidon could cause the chamber to rapidly flood, forcing a frantic escape through collapsing, water-filled halls. Other curses could drain your stamina or restrict your visibility until you physically carry the relic out into direct sunlight. This turns looting a ruin into a memorable heist where you must plan your escape route before touching the treasure.</content>
  </entry>
  <entry>
    <title>Vibrant, Dense, and Layered Foliage Overhaul</title>
    <link href="https://dawnofdefiance.featureupvote.com/suggestions/718909/vibrant-dense-and-layered-foliage-overhaul"/>
    <id>sug_ei8sipt6aqlvtnf</id>
    <published>2026-06-27T11:39:50Z</published>
    <updated>2026-07-01T17:38:17Z</updated>
    <content type="text/plain">The current foliage in Dawn of Defiance looks thin, flat, and uniform, which drains the character from the ancient Greek setting. To elevate the game's atmosphere, the grass and flora need a massive overhaul to look vibrant, dense, and layered. Instead of a flat green lawn, the ground should be packed with varied heights, using thick clumps of golden wild wheat-grass, low-creeping dry scrub, and pale Mediterranean sage brush.&#13;
&#13;
We need rich, colourful pops of life framing the ruins, such as thick patches of red poppies, white wildflowers, and heavy ivy crawling up the broken marble pillars. The vegetation should feel lush and organic, blanketing the landscape so the world feels beautifully reclaimed by nature rather than looking like clean assets dropped onto a flat texture map. Adding this visual density and vibrant colour palette would instantly give the Isles of the Afterlife a distinct, high-quality, and unforgettable identity. A side-by-side comparison of more lush foliage, and the effect it has.</content>
  </entry>
  <entry>
    <title>More colours for boxes</title>
    <link href="https://dawnofdefiance.featureupvote.com/suggestions/715515/more-colours-for-boxes"/>
    <id>sug_piwswn2wewyigft</id>
    <published>2026-06-07T04:31:19Z</published>
    <updated>2026-06-15T17:20:09Z</updated>
    <content type="text/plain">A really simple one, just more than 3 colours for your storage.....&#13;
That's it  ; )</content>
  </entry>
  <entry>
    <title>Smelter/ Greater Smelter</title>
    <link href="https://dawnofdefiance.featureupvote.com/suggestions/716439/smelter-greater-smelter"/>
    <id>sug_uqzrwcuo191gmhs</id>
    <published>2026-06-11T16:07:30Z</published>
    <updated>2026-06-15T17:19:52Z</updated>
    <content type="text/plain">Perhaps for a future improvement, adding a way to "select all" of the desired ore instead of having to tap E 10 on 20 times. Same could be done multiple QOL items like grinders, charcoal kiln, stone cutter, lumber mill, cooking meat.</content>
  </entry>
  <entry>
    <title>Swimming Sounds</title>
    <link href="https://dawnofdefiance.featureupvote.com/suggestions/714062/swimming-sounds"/>
    <id>sug_jyw8v1fl5cw9wvm</id>
    <published>2026-05-28T16:35:28Z</published>
    <updated>2026-05-28T17:41:36Z</updated>
    <content type="text/plain">There are drowning sounds while swimming.  It seems that if you're not out of stamina you shouldn't hear that, but instead should just hear swimming sounds until you start taking damage.</content>
  </entry>
  <entry>
    <title>Tanning Rack Display backwards.</title>
    <link href="https://dawnofdefiance.featureupvote.com/suggestions/712667/tanning-rack-display-backwards"/>
    <id>sug_yrq1urxi8kgiaax</id>
    <published>2026-05-19T21:32:27Z</published>
    <updated>2026-05-28T17:41:34Z</updated>
    <content type="text/plain">When one adds hides to the tanning rack, the hide show in the organized leather top of the rack.  As they are processed into leather, they appear as hides in the lower section of the rack.  Was this by design?</content>
  </entry>
  <entry>
    <title>Demeter's Kythera not being interactable</title>
    <link href="https://dawnofdefiance.featureupvote.com/suggestions/711293/demeters-kythera-not-being-interactable"/>
    <id>sug_tg6f8omftcxx6bh</id>
    <published>2026-05-10T17:59:59Z</published>
    <updated>2026-05-14T16:11:17Z</updated>
    <content type="text/plain">I broke the altar of Demeter before obtaining the "calming the storm" quest. Now when I activate the growing of the Kythera it grows, but the enemies do not spawn, and it will not let me interact with it. I've tried every fix I could find but nothing worked. I now cannot complete the "calming the storm" quest.</content>
  </entry>
  <entry>
    <title>Tool Facets</title>
    <link href="https://dawnofdefiance.featureupvote.com/suggestions/710440/tool-facets"/>
    <id>sug_hzisi6hswp6vac8</id>
    <published>2026-05-05T21:57:42Z</published>
    <updated>2026-05-06T15:46:17Z</updated>
    <content type="text/plain">More facets for tools, such as one that increases yield.</content>
  </entry>
  <entry>
    <title>Custom Markers</title>
    <link href="https://dawnofdefiance.featureupvote.com/suggestions/710441/custom-markers"/>
    <id>sug_tnjcjrrwcyr3znf</id>
    <published>2026-05-05T22:01:37Z</published>
    <updated>2026-05-06T15:46:15Z</updated>
    <content type="text/plain">Make custom markers visible on your HUD compass.</content>
  </entry>
  <entry>
    <title>Building-Make Player Invisible</title>
    <link href="https://dawnofdefiance.featureupvote.com/suggestions/710609/buildingmake-player-invisible"/>
    <id>sug_hm462hvxabmdno1</id>
    <published>2026-05-06T15:23:40Z</published>
    <updated>2026-05-06T15:45:04Z</updated>
    <content type="text/plain">When building, make player invisible and also have an option to hide the description for already placed buildables. Both of these things block the view when trying to place items, especially when attaching one item (torch) to another (column). It makes precision placement impossible.</content>
  </entry>
  <entry>
    <title>Reticle Size/Color</title>
    <link href="https://dawnofdefiance.featureupvote.com/suggestions/710397/reticle-sizecolor"/>
    <id>sug_zflyzqblmjho6v7</id>
    <published>2026-05-05T17:34:19Z</published>
    <updated>2026-05-05T18:06:23Z</updated>
    <content type="text/plain">Please add a setting to control the color, brightness, and size of the reticle. The tiny white reticle gets lost on the screen, especially when it is most crucial: timed archery events. And there are a lot of those... Aiming with a virtually invisible reticle is especially difficult when using a controller as the movements aren't as precise as with a mouse, and having a clean, bold indication of when you're on target would be very helpful.</content>
  </entry>
  <entry>
    <title>#BUG? Aphrodite's Shrine of Fraternity</title>
    <link href="https://dawnofdefiance.featureupvote.com/suggestions/710133/bug-aphrodites-shrine-of-fraternity"/>
    <id>sug_95xsfzlhanzyaiw</id>
    <published>2026-05-03T19:19:23Z</published>
    <updated>2026-05-04T15:42:51Z</updated>
    <content type="text/plain">The statue of Herm next to the shrine implies that Aphrodite's brother headed north into the "Misted Hills", which suggests the Dark Forest. He goes on to say that rumors tell of a great bear haunting those slopes. This suggests the camp may be near Titan's den. I have searched both areas thoroughly and have not found the camp. The internet tells me the camp is actually in the Ancient Desert. If this is true, the inscription on the Herm statue should be updated. If it's not true, then I give up because I can't find the camp (I haven't been to the Ancient Desert yet).</content>
  </entry>
  <entry>
    <title>Weapon/Armor Effectiveness vs. Cosmetics</title>
    <link href="https://dawnofdefiance.featureupvote.com/suggestions/709903/weaponarmor-effectiveness-vs-cosmetics"/>
    <id>sug_4g1drce2bmvxol3</id>
    <published>2026-05-01T22:29:43Z</published>
    <updated>2026-05-04T15:25:06Z</updated>
    <content type="text/plain">Why do the weapons and armor you get from quests, such as "My Other Blade", "The Forgotten Commander", etc. have the same damage/protection as already available weapons/armor? If you're sending us all over the map and having us fight, search, etc., is it too much to ask that the rewards are a little better than the standard faire? The Sword of Demos was a nice reward, but why does the Molon Labe have the same protection as the Reiver shield??? That makes it essentially a cosmetic upgrade, not a WOW moment. Please consider at least a small bump to the stats of these items.</content>
  </entry>
  <entry>
    <title>Player lost Skills / Inventory / Progression</title>
    <link href="https://dawnofdefiance.featureupvote.com/suggestions/709674/player-lost-skills-inventory-progression"/>
    <id>sug_lcfazxofi5e4k8g</id>
    <published>2026-04-30T16:13:22Z</published>
    <updated>2026-04-30T20:32:34Z</updated>
    <content type="text/plain">Some players have reported losing skills/inventory when relogging into their worlds.</content>
  </entry>
  <entry>
    <title>Sinking into the stone</title>
    <link href="https://dawnofdefiance.featureupvote.com/suggestions/685139/sinking-into-the-stone"/>
    <id>sug_5yydklgjfmcva8c</id>
    <published>2025-12-21T05:32:47Z</published>
    <updated>2026-04-28T16:59:11Z</updated>
    <content type="text/plain">When receiving items from the postmortem burial ground, there was a failure of the inventory into the stone. I couldn't lift it, except for the blue glow, there are no other signs.&#13;
Location - a chest with a night seal in a Dark Forest</content>
  </entry>
  <entry>
    <title>Body sliders for chararcter creator</title>
    <link href="https://dawnofdefiance.featureupvote.com/suggestions/707367/body-sliders-for-chararcter-creator"/>
    <id>sug_0eictpzw7bicml6</id>
    <published>2026-04-18T13:59:41Z</published>
    <updated>2026-04-27T21:15:01Z</updated>
    <content type="text/plain">adding more sliders for body like height, weight, length and size of arm, legs, chest that kinda stuff.</content>
  </entry>
  <entry>
    <title>Stonemen pedestal</title>
    <link href="https://dawnofdefiance.featureupvote.com/suggestions/706785/stonemen-pedestal"/>
    <id>sug_4dj1ma5zrzbwdt1</id>
    <published>2026-04-15T01:54:39Z</published>
    <updated>2026-04-27T21:14:59Z</updated>
    <content type="text/plain">You can still hear the chest jingle sound and pedestal in Hecate temple is still there, but can't interact with it.</content>
  </entry>
  <entry>
    <title>Ducks Disappear</title>
    <link href="https://dawnofdefiance.featureupvote.com/suggestions/707411/ducks-disappear"/>
    <id>sug_xj5jrwpqvp7cwrz</id>
    <published>2026-04-18T21:01:13Z</published>
    <updated>2026-04-27T21:12:49Z</updated>
    <content type="text/plain">When I shoot a duck that is flying instead of dropping to ground they disappear. I can see the number of damage then poof they are gone. Please fix.</content>
  </entry>
  <entry>
    <title>It won't let me log in to my Epic Games account</title>
    <link href="https://dawnofdefiance.featureupvote.com/suggestions/706039/it-wont-let-me-log-in-to-my-epic-games-account"/>
    <id>sug_83xu6mzibms5hly</id>
    <published>2026-04-10T18:03:34Z</published>
    <updated>2026-04-11T14:33:15Z</updated>
    <content type="text/plain">I'm trying to log in to my Epic account so I can play multiplayer, but I keep trying over and over again and it won't let me in, and in the end it gives me an error message.</content>
  </entry>
  <entry>
    <title>Option to switch between "toggle" input and "hold" input</title>
    <link href="https://dawnofdefiance.featureupvote.com/suggestions/705814/option-to-switch-between-toggle-input-and-hold-input"/>
    <id>sug_owpwsfohezpcspz</id>
    <published>2026-04-09T19:00:33Z</published>
    <updated>2026-04-30T21:48:16Z</updated>
    <content type="text/plain">Ok so in my opinion that would be such a good addition even as in game options to turn it on or off - so if you played for example Crimson Desert and other games that has such mechanic that if you hold down LMB then player character is doing its attacks constantly without need to click spam to attack.</content>
  </entry>
  <entry>
    <title>bug with pickaxe</title>
    <link href="https://dawnofdefiance.featureupvote.com/suggestions/705000/bug-with-pickaxe"/>
    <id>sug_fu7llshucpu67pf</id>
    <published>2026-04-05T09:42:51Z</published>
    <updated>2026-04-30T20:51:41Z</updated>
    <content type="text/plain">While playing in multiplayer we encountered a issue were even after completing THE WITCH'S TRIAL and unlocking the Pickaxe recipe, it did not unlock and we were not able to craft one, this off course hindered our progression at HECATES PORTAL(mission)due to not being able to get clay thus we are stuck and can not progress.</content>
  </entry>
  <entry>
    <title>production speed setting bug</title>
    <link href="https://dawnofdefiance.featureupvote.com/suggestions/703713/production-speed-setting-bug"/>
    <id>sug_chxkelcdpfxihop</id>
    <published>2026-03-29T05:55:35Z</published>
    <updated>2026-04-08T17:08:22Z</updated>
    <content type="text/plain">When increasing the speed at which refineries produce via the world setting, it also has the side affect of increasing the amount of fuel used for the same amount of ingots.  &#13;
&#13;
I did testing with iron.  Default settings is 10 charcoal for 10 bars.  I changed the setting from 1 to 2 after going back to the main menu, and it went to 10 bars for 20 charcoal.  I'm assuming this is a bug and not a feature.</content>
  </entry>
  <entry>
    <title>Hephatus shrines forget ambrosa sacrificed</title>
    <link href="https://dawnofdefiance.featureupvote.com/suggestions/704825/hephatus-shrines-forget-ambrosa-sacrificed"/>
    <id>sug_0jedcetvortejha</id>
    <published>2026-04-04T05:37:26Z</published>
    <updated>2026-04-08T17:08:12Z</updated>
    <content type="text/plain">In Hephasetus' shrines, the mirror can forget that you added the ambrosa dust to activate it. I think that it happened after I logged out, but I am not 100% sure.</content>
  </entry>
  <entry>
    <title>Echoey Sounds</title>
    <link href="https://dawnofdefiance.featureupvote.com/suggestions/692071/echoey-sounds"/>
    <id>sug_e7holayu6j05hw2</id>
    <published>2026-01-31T10:53:56Z</published>
    <updated>2026-03-16T21:38:24Z</updated>
    <content type="text/plain">Sometimes chopping trees sounds like you are doing it in a cave and very soft and echoey</content>
  </entry>
  <entry>
    <title>Game does not always startup</title>
    <link href="https://dawnofdefiance.featureupvote.com/suggestions/693431/game-does-not-always-startup"/>
    <id>sug_ykqyhinnieyzq7t</id>
    <published>2026-02-08T15:06:47Z</published>
    <updated>2026-03-16T21:37:26Z</updated>
    <content type="text/plain">The game does not always startup it just hangs on the small Dawn of Defiance box that appears after i click play from steam library.&#13;
i have verified integrity of files but still happens</content>
  </entry>
  <entry>
    <title>Better Smelting</title>
    <link href="https://dawnofdefiance.featureupvote.com/suggestions/698048/better-smelting"/>
    <id>sug_jod45gfsqgztf1d</id>
    <published>2026-03-04T20:40:11Z</published>
    <updated>2026-03-16T21:39:04Z</updated>
    <content type="text/plain">With only allowing 10 metal and 20 wood per smelter, you have to babysit the smelters to keep it going.  As a Fireshine Creator, it's not great for streaming to have to sit and babysit the smelters.  It would be great to be able to load up a smelter with a lot of metal and wood so it'll cook while we're out exploring, doing raids, etc.  With metal being such a big part of the armor/weapons, it takes too long to get upgrades done.</content>
  </entry>
  <entry>
    <title>Tutorial bug "Spearmans Seal"</title>
    <link href="https://dawnofdefiance.featureupvote.com/suggestions/694446/tutorial-bug-spearmans-seal"/>
    <id>sug_pdxzm8bek4c8a82</id>
    <published>2026-02-13T06:29:25Z</published>
    <updated>2026-03-16T21:35:52Z</updated>
    <content type="text/plain">I completed the Spearmans seal, looted the chest and broke the seal, however the game didn't register that I had broken the seal, and is still telling me that I have to break it. I've completed all other seals in the tutorial, and it's still telling me I have to break the spearman's seal. Is there any fix for this? I've even tried physically attacking it, which obviously didn't work. I'm out of ideas. Help please.</content>
  </entry>
  <entry>
    <title>No Sound</title>
    <link href="https://dawnofdefiance.featureupvote.com/suggestions/700503/no-sound"/>
    <id>sug_zbyghc222tdwny9</id>
    <published>2026-03-12T09:28:37Z</published>
    <updated>2026-03-16T21:28:29Z</updated>
    <content type="text/plain">Started the game up with a new character, no sound at all, using Arctis7p headset. Browser sound works, PC sound works but game sound is not working at all. Launched with Direct X12 which says recommended. &#13;
&#13;
There seems to be no in game option to change sound inputs. When I change the sound mixer in Windows to Speaker it works, but headset wont work at all.</content>
  </entry>
  <entry>
    <title>Contests of archery 'circles' by color doesn't work well on any color blind settings!!!</title>
    <link href="https://dawnofdefiance.featureupvote.com/suggestions/701361/contests-of-archery-circles-by-color-doesnt-work-well-on-any-color-blind-setting"/>
    <id>sug_dmgjgq4nx69bdg0</id>
    <published>2026-03-16T18:48:45Z</published>
    <updated>2026-04-30T19:37:54Z</updated>
    <content type="text/plain">The archery circles that are in order by color doesn't work for color blind people regardless of the 'Color Blind' settings!!! Congrats on discriminating color blind people and making it almost impossible, especially the 2nd challenge in the first big 'raid'. See if Steam will return</content>
  </entry>
  <entry>
    <title>Stuck at spearmans shrine on the vail</title>
    <link href="https://dawnofdefiance.featureupvote.com/suggestions/688368/stuck-at-spearmans-shrine-on-the-vail"/>
    <id>sug_i5jjefdnpg5jvrq</id>
    <published>2026-01-12T20:45:48Z</published>
    <updated>2026-07-07T16:03:25Z</updated>
    <content type="text/plain">When dashing through the vail of the waterdrop twice, I got stuck</content>
  </entry>
  <entry>
    <title>Recipe for Lumber Mill in a Multiplayer World did not unlock</title>
    <link href="https://dawnofdefiance.featureupvote.com/suggestions/685816/recipe-for-lumber-mill-in-a-multiplayer-world-did-not-unlock"/>
    <id>sug_t4rh49r2njgd185</id>
    <published>2025-12-26T02:26:44Z</published>
    <updated>2026-01-14T19:08:26Z</updated>
    <content type="text/plain">On my brothers server/world, we made it out of the starting island, and I built the Simple Hammer on the crafting table. The lumber mill was not unlocked on the Simple Hammer's menu, however it was unlocked for the other 2 people playing in the group. My progress is now locked, and I can't switch to another character as it just puts me with all the same gear/recipes and has the same bug, no matter what character I try now.</content>
  </entry>
  <entry>
    <title>Bug with disappearing inlay</title>
    <link href="https://dawnofdefiance.featureupvote.com/suggestions/685576/bug-with-disappearing-inlay"/>
    <id>sug_xb1rimbixhet31b</id>
    <published>2025-12-23T20:50:44Z</published>
    <updated>2026-04-30T21:44:52Z</updated>
    <content type="text/plain">I put the inlay which gives poison downward strike into my euradayle diresong and it just dissapeared from the game</content>
  </entry>
  <entry>
    <title>Add inventories to utility benches</title>
    <link href="https://dawnofdefiance.featureupvote.com/suggestions/685369/add-inventories-to-utility-benches"/>
    <id>sug_co5kkf9rqtjh1vr</id>
    <published>2025-12-22T17:57:45Z</published>
    <updated>2026-01-14T19:02:51Z</updated>
    <content type="text/plain">Add an inventory to all crafting benches, as I most of the times struggle to add and take stuff from the current benches especially the smelter and campfire. Just add a inventory then you can add and take everything on one screen.</content>
  </entry>
  <entry>
    <title>A bush in the air</title>
    <link href="https://dawnofdefiance.featureupvote.com/suggestions/665654/a-bush-in-the-air"/>
    <id>sug_izy7hunhqgza0fs</id>
    <published>2025-09-12T17:38:53Z</published>
    <updated>2026-04-30T18:26:21Z</updated>
    <content type="text/plain">A bush in the air is floating in the air. The location of the error in the screenshot is marked with a red circle.</content>
  </entry>
  <entry>
    <title>Place the chest</title>
    <link href="https://dawnofdefiance.featureupvote.com/suggestions/684491/place-the-chest"/>
    <id>sug_eqcuxqpbj4ba9n3</id>
    <published>2025-12-17T16:33:02Z</published>
    <updated>2026-01-14T18:57:45Z</updated>
    <content type="text/plain">It is impossible to place the chest in the right place. It is installed only at the corners of the square. To install it outside the corner, you need to create and install chests on the entire side of the square, and then remove unnecessary ones.</content>
  </entry>
  <entry>
    <title>Stamina consumption</title>
    <link href="https://dawnofdefiance.featureupvote.com/suggestions/684996/stamina-consumption"/>
    <id>sug_qk8a8jiybca3ywk</id>
    <published>2025-12-20T07:53:11Z</published>
    <updated>2026-01-14T18:56:01Z</updated>
    <content type="text/plain">Endurance is spent in a squat position without any movement.</content>
  </entry>
  <entry>
    <title>Signifier Soldier Cuirass shouldnt have Centurion stats</title>
    <link href="https://dawnofdefiance.featureupvote.com/suggestions/688163/signifier-soldier-cuirass-shouldnt-have-centurion-stats"/>
    <id>sug_wpjjuzifapfefrc</id>
    <published>2026-01-11T19:25:59Z</published>
    <updated>2026-04-30T18:28:41Z</updated>
    <content type="text/plain">Right now the Signifier Soldie Cuirass (with cloak also) has the same stats (armor and stamina debuff) as the Centurion tiered chest pieces. It should have the same stats as the Voyager Soldier Cuirass (i suppose).</content>
  </entry>
  <entry>
    <title>Portal bug.</title>
    <link href="https://dawnofdefiance.featureupvote.com/suggestions/680350/portal-bug"/>
    <id>sug_rlnjzb1prckhhhb</id>
    <published>2025-12-02T02:54:11Z</published>
    <updated>2026-04-30T16:30:30Z</updated>
    <content type="text/plain">I managed to block the portal from the start Island back to the main playing area.  I built my Citi Center in the center of the round cemented area that the portals are on. Now when I try to port back, it just moves me a few inches and changes my camera angle.&#13;
&#13;
Yeah, it was dumb to build that there, but it was also not great that I could.  Because you know us gomers will break a game if we can.   LOL</content>
  </entry>
  <entry>
    <title>Bug Report - Some crafting menu recipes</title>
    <link href="https://dawnofdefiance.featureupvote.com/suggestions/683140/bug-report-some-crafting-menu-recipes"/>
    <id>sug_n4bdtfusrua0ph8</id>
    <published>2025-12-10T17:47:12Z</published>
    <updated>2026-01-14T18:45:31Z</updated>
    <content type="text/plain">So returned to game in anticipation of new update. This save I didn't advance beyond the first island (waiting to play with friend/female character) and I couldn't figure out why the primitive shield recipe/salves weren't in the crafting menu. (was just pressing tab/not utilizing the keybind because it's been a while) I had been playing about an hour. To get them to appear I just had to hit the keybind [H] and they're now there. Just a heads up because returning players may experience the same issue.</content>
  </entry>
  <entry>
    <title>Weapons and Armor should have different bonus / stats</title>
    <link href="https://dawnofdefiance.featureupvote.com/suggestions/665206/weapons-and-armor-should-have-different-bonus-stats"/>
    <id>sug_2sfmfzhscw3urnd</id>
    <published>2025-09-10T08:05:44Z</published>
    <updated>2026-04-30T20:07:08Z</updated>
    <content type="text/plain">When i for the first time weapons an equipment crafted, I looked to the bonus of each item.&#13;
&#13;
Sword, Spears and Maces have all the same bonus: critical hit damage 100%&#13;
Bows: have both same bonus.&#13;
&#13;
Is it not possible to give the weapons there own bonus.&#13;
For example: &#13;
Kopis Sword 100% critical damage&#13;
Hoplite Sword: 10% armor HP&#13;
Reiver Sword: 50% critical damage + 25% Armor HP&#13;
Stheno's Fulgur: 100% critical damage + 25% armor HP + - 10% stamina&#13;
&#13;
This is just an example. &#13;
&#13;
I would see weapons and armor with diffrent stats / bonus.&#13;
Now its more a cosmetic thing then a choice wich weapon will I forged and use.</content>
  </entry>
  <entry>
    <title>inlays allowed to go into non-existing slot and can not be removed</title>
    <link href="https://dawnofdefiance.featureupvote.com/suggestions/686097/inlays-allowed-to-go-into-nonexisting-slot-and-can-not-be-removed"/>
    <id>sug_oby0tcqczisaogt</id>
    <published>2025-12-28T16:34:56Z</published>
    <updated>2026-04-30T20:54:58Z</updated>
    <content type="text/plain">I was moving inlays around between my kopis shield and Ironwake's guard. I had the second inlay highlighted on the kopis shield and when I went to the Ironwake's guard the second inlay slot which the Ironwake does not have still was highlighted and allowed me to place a shard which I can not take out without placing another shard in its place. the buff of the shard does not take affect.</content>
  </entry>
  <entry>
    <title>Player spawing inside structures</title>
    <link href="https://dawnofdefiance.featureupvote.com/suggestions/684087/player-spawing-inside-structures"/>
    <id>sug_gcptz8foe8ejbwy</id>
    <published>2025-12-15T15:23:09Z</published>
    <updated>2026-01-14T18:27:35Z</updated>
    <content type="text/plain">Selv explanitory</content>
  </entry>
</feed>
